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Pokedex

Jellicent Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses

Jellicent, a Water/Ghost type creature first seen in Generation 5. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.

Jellicent #0593
Floating Pokémon
Pokemon Profile
Pokédex Data
National No. #0593
Type water ghost
Species Floating Pokémon
Height 2.2 m (7'24")
Weight 135.0 kg (297.7 lbs)
Abilities Water absorb,Cursed body,Damp
Color White
Introduced in Generation 5
Egg Group indeterminate
Shiny
Pokemon Profile

Base Stats

Hp 100 21%
Attack 60 13%
Defense 70 15%
Sp. Atk 85 18%
Sp. Def 105 22%
Speed 60 13%
Total 480
Evolution
Pokemon 1
#0592
Frillish
Pokemon 1
#0593
Jellicent

Type Effectiveness

Damaged normally by:
Weak to:
Immune to:
Resistant to:

Moves Learned by Level Up

Jellicent learns the following moves when it reaches the specified level.

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
1 Poison Sting The user stabs the target with a poisonous stinger. This may also poison the target. Physical Poison 15 100 35
1 Water Gun The target is blasted with a forceful shot of water. Special Water 40 100 25
53 Hydro Pump The target is blasted by a huge volume of water launched under great pressure. Special Water 110 80 5
13 Bubble Beam A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. Special Water 65 100 20
1 Absorb A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. Special Grass 20 100 25
1 Night Shade The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. Special Ghost 0 100 15
17 Recover Restoring its own cells, the user restores its own HP by half of its max HP. Status Normal 0 0 10
1 Bubble A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. Special Water 40 100 30
1 Acid Armor The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. Status Poison 0 0 20
48 Destiny Bond When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. Status Ghost 0 0 5
37 Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. Status Water 0 0 5
36 Whirlpool The user traps the target in a violent swirling whirlpool for four to five turns. Special Water 35 85 15
69 Water Spout The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power. Special Water 150 100 5
1 Water Sport The user soaks itself with water. This weakens Fire-type moves for five turns. Status Water 0 0 15
22 Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. Special Water 60 100 20
32 Brine If the target’s HP is half or less, this attack will hit with double the power. Special Water 65 100 10
61 Wring Out The user powerfully wrings the target. The more HP the target has, the greater the move’s power. Special Normal 0 100 5
27 Ominous Wind The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once. Special Ghost 60 100 5
45 Hex This relentless attack does massive damage to a target affected by status conditions. Special Ghost 65 100 10

Jellicent Moves Learned by Technical Machines (TMs)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Surf The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. Special Water 90 100 15
0 Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. Special Ice 90 100 10
0 Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. Special Ice 110 70 5
0 Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. Special Normal 150 90 5
0 Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Status Poison 0 90 10
0 Psychic The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. Special Psychic 90 100 10
0 Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Status Normal 0 0 15
0 Waterfall The user charges at the target and may make it flinch. This can also be used to climb a waterfall. Physical Water 80 100 15
0 Dream Eater The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. Special Psychic 100 100 15
0 Flash The user flashes a bright light that cuts the target’s accuracy. Status Normal 0 100 20
0 Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. Status Psychic 0 0 10
0 Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. Status Normal 0 0 10
0 Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Sludge Bomb Unsanitary sludge is hurled at the target. This may also poison the target. Special Poison 90 100 10
0 Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Status Normal 0 85 15
0 Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. Status Normal 0 100 15
0 Return A full-power attack that grows more powerful the more the user likes its Trainer. Physical Normal 0 100 20
0 Frustration A full-power attack that grows more powerful the less the user likes its Trainer. Physical Normal 0 100 20
0 Safeguard The user creates a protective field that prevents status conditions for five turns. Status Normal 0 0 25
0 Hidden Power A unique attack that varies in type depending on the Pokémon using it. Special Normal 60 100 15
0 Psych Up The user hypnotizes itself into copying any stat change made by the target. Status Normal 0 0 10
0 Shadow Ball The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. Special Ghost 80 100 15
0 Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. Status Ice 0 0 10
0 Will O Wisp The user shoots a sinister, bluish-white flame at the target to inflict a burn. Status Fire 0 85 15
0 Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. Physical Normal 70 100 20
0 Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. Status Dark 0 100 20
0 Imprison If opposing Pokémon know any move also known by the user, they are prevented from using it. Status Psychic 0 0 10
0 Secret Power The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. Physical Normal 70 100 20
0 Dive Diving on the first turn, the user floats up and attacks on the next turn. Physical Water 80 100 10
0 Muddy Water The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. Special Water 90 85 10
0 Energy Ball The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. Special Grass 90 100 10
0 Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. Physical Normal 150 90 5
0 Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns. Status Psychic 0 0 5
0 Sludge Wave The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. Special Poison 95 100 10
0 Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. Special Normal 60 100 15
0 Scald The user shoots boiling hot water at its target. This may also leave the target with a burn. Special Water 80 100 15
0 Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Status Normal 0 0 20
0 Dazzling Gleam The user damages opposing Pokémon by emitting a powerful flash. Special Fairy 80 100 10

Jellicent User Comments


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