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Pokedex

Mantyke Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses

Mantyke, a Water/Flying type creature first seen in Generation 4. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.

Mantyke #0458
Kite Pokémon
Pokemon Profile
Pokédex Data
National No. #0458
Type water flying
Species Kite Pokémon
Height 1.0 m (3'36")
Weight 65.0 kg (143.3 lbs)
Abilities Swift swim,Water absorb,Water veil
Color Blue
Introduced in Generation 4
Egg Group no-eggs
Shiny
Pokemon Profile

Base Stats

Hp 45 14%
Attack 20 6%
Defense 50 15%
Sp. Atk 60 18%
Sp. Def 120 35%
Speed 50 15%
Total 345
Evolution
Pokemon 1
#0458
Mantyke
Pokemon 1
#0226
Mantine

Type Effectiveness

Damaged normally by:
Weak to:
Immune to:
Resistant to:

Moves Learned by Level Up

Mantyke learns the following moves when it reaches the specified level.

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
22 Wing Attack The target is struck with large, imposing wings spread wide to inflict damage. Physical Flying 60 100 35
13 Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Physical Normal 70 100 15
1 Tackle A physical attack in which the user charges and slams into the target with its whole body. Physical Normal 40 100 35
31 Take Down A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Physical Normal 90 85 20
4 Supersonic The user generates odd sound waves from its body that confuse the target. Status Normal 0 55 20
1 Water Gun The target is blasted with a forceful shot of water. Special Water 40 100 25
49 Hydro Pump The target is blasted by a huge volume of water launched under great pressure. Special Water 110 80 5
10 Bubble Beam A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. Special Water 65 100 20
19 Agility The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. Status Psychic 0 0 30
37 Confuse Ray The target is exposed to a sinister ray that triggers confusion. Status Ghost 0 100 10
1 Bubble A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. Special Water 40 100 30
40 Bounce The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. Physical Flying 85 85 5
28 Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. Special Water 60 100 20
46 Aqua Ring The user envelops itself in a veil made of water. It regains some HP every turn. Status Water 0 0 20
36 Air Slash The user attacks with a blade of air that slices even the sky. This may also make the target flinch. Special Flying 75 95 15

Moves Learned through Breeding (Egg Moves)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Slam The target is slammed with a long tail, vines, or the like to inflict damage. Physical Normal 80 75 20
0 Haze The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. Status Ice 0 0 30
0 Amnesia The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. Status Psychic 0 0 20
0 Splash The user just flops and splashes around to no effect at all... Status Normal 0 0 40
0 Rock Slide Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. Physical Rock 75 90 10
0 Twister The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. Special Dragon 40 100 20
0 Mirror Coat A retaliation move that counters any special attack, inflicting double the damage taken. Special Psychic 0 100 20
0 Mud Sport The user covers itself with mud. This weakens Electric-type moves for five turns. Status Ground 0 0 15
0 Signal Beam The user attacks with a sinister beam of light. This may also confuse the target. Special Bug 75 100 15
0 Water Sport The user soaks itself with water. This weakens Fire-type moves for five turns. Status Water 0 0 15
0 Tailwind The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. Status Flying 0 0 15
0 Wide Guard The user and its allies are protected from wide-ranging attacks for one turn. Status Rock 0 0 10

Mantyke Moves Learned by Technical Machines (TMs)

Level ⇧⇩ Move ⇧⇩ Description ⇧⇩ Category ⇧⇩ Type ⇧⇩ Power ⇧⇩ Accuracy ⇧⇩ PP ⇧⇩
0 Surf The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. Special Water 90 100 15
0 Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. Special Ice 90 100 10
0 Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. Special Ice 110 70 5
0 Earthquake The user sets off an earthquake that strikes every Pokémon around it. Physical Ground 100 100 10
0 Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Status Poison 0 90 10
0 Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Status Normal 0 0 15
0 Waterfall The user charges at the target and may make it flinch. This can also be used to climb a waterfall. Physical Water 80 100 15
0 Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. Status Psychic 0 0 10
0 Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. Status Normal 0 0 10
0 Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Status Normal 0 0 10
0 Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Status Normal 0 85 15
0 Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. Status Normal 0 100 15
0 Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. Status Normal 0 0 10
0 Return A full-power attack that grows more powerful the more the user likes its Trainer. Physical Normal 0 100 20
0 Frustration A full-power attack that grows more powerful the less the user likes its Trainer. Physical Normal 0 100 20
0 Hidden Power A unique attack that varies in type depending on the Pokémon using it. Special Normal 60 100 15
0 Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. Status Water 0 0 5
0 Whirlpool The user traps the target in a violent swirling whirlpool for four to five turns. Special Water 35 85 15
0 Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. Status Ice 0 0 10
0 Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. Physical Normal 70 100 20
0 Secret Power The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. Physical Normal 70 100 20
0 Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. Physical Flying 60 0 20
0 Natural Gift The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. Physical Normal 0 100 15
0 Captivate If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. Status Normal 0 100 20
0 Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. Special Normal 60 100 15
0 Scald The user shoots boiling hot water at its target. This may also leave the target with a burn. Special Water 80 100 15
0 Acrobatics The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. Physical Flying 55 100 15
0 Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. Physical Ground 60 100 20
0 Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Status Normal 0 0 20

Mantyke User Comments


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