0 |
Ice Punch
|
The target is punched with an icy fist. This may also leave the target frozen. |
Physical |
Ice |
75 |
100 |
15 |
0 |
Headbutt
|
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Physical |
Normal |
70 |
100 |
15 |
0 |
Take Down
|
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Physical |
Normal |
90 |
85 |
20 |
0 |
Surf
|
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
Special |
Water |
90 |
100 |
15 |
0 |
Blizzard
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
Special |
Ice |
110 |
70 |
5 |
0 |
Strength
|
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
Physical |
Normal |
80 |
100 |
15 |
0 |
Dig
|
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
Physical |
Ground |
80 |
100 |
10 |
0 |
Toxic
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Status |
Poison |
0 |
90 |
10 |
0 |
Double Team
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Status |
Normal |
0 |
0 |
15 |
0 |
Metronome
|
The user waggles a finger and stimulates its brain into randomly using nearly any move. |
Status |
Normal |
0 |
0 |
10 |
0 |
Waterfall
|
The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
Physical |
Water |
80 |
100 |
15 |
0 |
Swift
|
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
Special |
Normal |
60 |
0 |
20 |
0 |
Rest
|
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Status |
Psychic |
0 |
0 |
10 |
0 |
Snore
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Special |
Normal |
50 |
100 |
15 |
0 |
Curse
|
A move that works differently for the Ghost type than for all other types. |
Status |
Ghost |
0 |
0 |
10 |
0 |
Protect
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
0 |
Mud Slap
|
The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
Special |
Ground |
20 |
100 |
10 |
0 |
Icy Wind
|
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
Special |
Ice |
55 |
95 |
15 |
0 |
Endure
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
0 |
Swagger
|
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Status |
Normal |
0 |
85 |
15 |
0 |
Attract
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Status |
Normal |
0 |
100 |
15 |
0 |
Sleep Talk
|
While it is asleep, the user randomly uses one of the moves it knows. |
Status |
Normal |
0 |
0 |
10 |
0 |
Return
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
Physical |
Normal |
0 |
100 |
20 |
0 |
Frustration
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
Physical |
Normal |
0 |
100 |
20 |
0 |
Dynamic Punch
|
The user punches the target with full, concentrated power. This confuses the target if it hits. |
Physical |
Fighting |
100 |
50 |
5 |
0 |
Encore
|
The user compels the target to keep using only the move it last used for three turns. |
Status |
Normal |
0 |
100 |
5 |
0 |
Iron Tail
|
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
Physical |
Steel |
100 |
75 |
15 |
0 |
Hidden Power
|
A unique attack that varies in type depending on the Pokémon using it. |
Special |
Normal |
60 |
100 |
15 |
0 |
Rock Smash
|
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. |
Physical |
Fighting |
40 |
100 |
15 |
0 |
Whirlpool
|
The user traps the target in a violent swirling whirlpool for four to five turns. |
Special |
Water |
35 |
85 |
15 |
0 |
Uproar
|
The user attacks in an uproar for three turns. During that time, no one can fall asleep. |
Special |
Normal |
90 |
100 |
10 |
0 |
Hail
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
Status |
Ice |
0 |
0 |
10 |
0 |
Facade
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Physical |
Normal |
70 |
100 |
20 |
0 |
Focus Punch
|
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
Physical |
Fighting |
150 |
100 |
20 |
0 |
Brick Break
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
Physical |
Fighting |
75 |
100 |
15 |
0 |
Secret Power
|
The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
Physical |
Normal |
70 |
100 |
20 |
0 |
Dive
|
Diving on the first turn, the user floats up and attacks on the next turn. |
Physical |
Water |
80 |
100 |
10 |
0 |
Fake Tears
|
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
Status |
Dark |
0 |
100 |
20 |
0 |
Mud Shot
|
The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. |
Special |
Ground |
55 |
95 |
15 |
0 |
Water Pulse
|
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Special |
Water |
60 |
100 |
20 |
0 |
Natural Gift
|
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
Physical |
Normal |
0 |
100 |
15 |
0 |
Fling
|
The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
Physical |
Dark |
0 |
100 |
10 |
0 |
Captivate
|
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
Status |
Normal |
0 |
100 |
20 |
0 |
Grass Knot
|
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
Special |
Grass |
0 |
100 |
20 |
0 |
Round
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Special |
Normal |
60 |
100 |
15 |
0 |
Scald
|
The user shoots boiling hot water at its target. This may also leave the target with a burn. |
Special |
Water |
80 |
100 |
15 |
0 |
Bulldoze
|
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
Physical |
Ground |
60 |
100 |
20 |
0 |
Work Up
|
The user is roused, and its Attack and Sp. Atk stats increase. |
Status |
Normal |
0 |
0 |
30 |
0 |
Disarming Voice
|
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
Special |
Fairy |
40 |
0 |
15 |
0 |
Draining Kiss
|
The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target. |
Special |
Fairy |
50 |
100 |
10 |
0 |
Misty Terrain
|
The user covers the ground under everyone’s feet with mist for five turns. This protects Pokémon on the ground from status conditions. |
Status |
Fairy |
0 |
0 |
10 |
0 |
Confide
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Status |
Normal |
0 |
0 |
20 |
0 |
Power Up Punch
|
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. |
Physical |
Fighting |
40 |
100 |
20 |
0 |
Brutal Swing
|
The user swings its body around violently to inflict damage on everything in its vicinity. |
Physical |
Dark |
60 |
100 |
20 |
0 |
Liquidation
|
The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. |
Physical |
Water |
85 |
100 |
10 |
0 |
Tera Blast
|
|
Special |
Normal |
80 |
100 |
10 |
0 |
Ice Spinner
|
|
Physical |
Ice |
80 |
100 |
15 |
0 |
Snowscape
|
|
Status |
Ice |
0 |
0 |
10 |
0 |
Trailblaze
|
|
Physical |
Grass |
50 |
100 |
20 |
0 |
Chilling Water
|
|
Special |
Water |
50 |
100 |
20 |