0 |
Mega Punch
|
The target is slugged by a punch thrown with muscle-packed power. |
Physical |
Normal |
80 |
85 |
20 |
0 |
Swords Dance
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
Status |
Normal |
0 |
0 |
20 |
0 |
Mega Kick
|
The target is attacked by a kick launched with muscle-packed power. |
Physical |
Normal |
120 |
75 |
5 |
0 |
Hyper Beam
|
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Special |
Normal |
150 |
90 |
5 |
0 |
Strength
|
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
Physical |
Normal |
80 |
100 |
15 |
0 |
Dig
|
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
Physical |
Ground |
80 |
100 |
10 |
0 |
Toxic
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Status |
Poison |
0 |
90 |
10 |
0 |
Agility
|
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
Status |
Psychic |
0 |
0 |
30 |
0 |
Double Team
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Status |
Normal |
0 |
0 |
15 |
0 |
Reflect
|
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Status |
Psychic |
0 |
0 |
20 |
0 |
Focus Energy
|
The user takes a deep breath and focuses so that critical hits land more easily. |
Status |
Normal |
0 |
0 |
30 |
0 |
Rest
|
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Status |
Psychic |
0 |
0 |
10 |
0 |
Rock Slide
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
Physical |
Rock |
75 |
90 |
10 |
0 |
Substitute
|
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Status |
Normal |
0 |
0 |
10 |
0 |
Protect
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
0 |
Endure
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
0 |
Swagger
|
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Status |
Normal |
0 |
85 |
15 |
0 |
Attract
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Status |
Normal |
0 |
100 |
15 |
0 |
Return
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
Physical |
Normal |
0 |
100 |
20 |
0 |
Frustration
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
Physical |
Normal |
0 |
100 |
20 |
0 |
Baton Pass
|
The user switches places with a party Pokémon in waiting and passes along any stat changes. |
Status |
Normal |
0 |
0 |
40 |
0 |
Hidden Power
|
A unique attack that varies in type depending on the Pokémon using it. |
Special |
Normal |
60 |
100 |
15 |
0 |
Rain Dance
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Status |
Water |
0 |
0 |
5 |
0 |
Sunny Day
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
Status |
Fire |
0 |
0 |
5 |
0 |
Psych Up
|
The user hypnotizes itself into copying any stat change made by the target. |
Status |
Normal |
0 |
0 |
10 |
0 |
Rock Smash
|
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. |
Physical |
Fighting |
40 |
100 |
15 |
0 |
Facade
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Physical |
Normal |
70 |
100 |
20 |
0 |
Taunt
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
Status |
Dark |
0 |
100 |
20 |
0 |
Revenge
|
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
Physical |
Fighting |
60 |
100 |
10 |
0 |
Brick Break
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
Physical |
Fighting |
75 |
100 |
15 |
0 |
Secret Power
|
The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
Physical |
Normal |
70 |
100 |
20 |
0 |
Blaze Kick
|
The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn. |
Physical |
Fire |
85 |
90 |
10 |
0 |
Rock Tomb
|
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
Physical |
Rock |
60 |
95 |
15 |
0 |
Aerial Ace
|
The user confounds the target with speed, then slashes. This attack never misses. |
Physical |
Flying |
60 |
0 |
20 |
0 |
Bulk Up
|
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
Status |
Fighting |
0 |
0 |
20 |
0 |
Close Combat
|
The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. |
Physical |
Fighting |
120 |
100 |
5 |
0 |
Payback
|
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
Physical |
Dark |
50 |
100 |
10 |
0 |
Assurance
|
If the target has already taken some damage in the same turn, this attack’s power is doubled. |
Physical |
Dark |
60 |
100 |
10 |
0 |
Fling
|
The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
Physical |
Dark |
0 |
100 |
10 |
0 |
Poison Jab
|
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
Physical |
Poison |
80 |
100 |
20 |
0 |
Focus Blast
|
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. |
Special |
Fighting |
120 |
70 |
5 |
0 |
Giga Impact
|
The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Physical |
Normal |
150 |
90 |
5 |
0 |
Stone Edge
|
The user stabs the target with sharpened stones from below. Critical hits land more easily. |
Physical |
Rock |
100 |
80 |
5 |
0 |
Grass Knot
|
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
Special |
Grass |
0 |
100 |
20 |
0 |
Low Sweep
|
The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. |
Physical |
Fighting |
65 |
100 |
20 |
0 |
Round
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Special |
Normal |
60 |
100 |
15 |
0 |
Acrobatics
|
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
Physical |
Flying |
55 |
100 |
15 |
0 |
Retaliate
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. |
Physical |
Normal |
70 |
100 |
5 |
0 |
Work Up
|
The user is roused, and its Attack and Sp. Atk stats increase. |
Status |
Normal |
0 |
0 |
30 |
0 |
Confide
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Status |
Normal |
0 |
0 |
20 |
0 |
Power Up Punch
|
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. |
Physical |
Fighting |
40 |
100 |
20 |
0 |
Brutal Swing
|
The user swings its body around violently to inflict damage on everything in its vicinity. |
Physical |
Dark |
60 |
100 |
20 |