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Mienfoo Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses
Mienfoo, a Fighting type creature first seen in Generation 5. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.
National No. | #0619 |
Type | fighting |
Species | Martial Arts Pokémon |
Height | 0.9 m (3'0") |
Weight | 20.0 kg (44.1 lbs) |
Abilities | Inner focus,Regenerator,Reckless |
Color | Yellow |
Introduced in | Generation 5 |
Egg Group | ground, humanshape |
Base Stats
Hp | 45 | 13% | |
Attack | 85 | 25% | |
Defense | 50 | 15% | |
Sp. Atk | 55 | 16% | |
Sp. Def | 50 | 15% | |
Speed | 65 | 19% | |
Total | 350 |
Type Effectiveness
Moves Learned by Level Up
Mienfoo learns the following moves when it reaches the specified level.
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
1 | Pound | The target is physically pounded with a long tail, a foreleg, or the like. | Physical | Normal | 40 | 100 | 35 |
17 | Double Slap | The target is slapped repeatedly, back and forth, two to five times in a row. | Physical | Normal | 15 | 85 | 10 |
37 | Jump Kick | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | Physical | Fighting | 100 | 95 | 10 |
5 | Meditate | The user meditates to awaken the power deep within its body and raise its Attack stat. | Status | Psychic | 0 | 0 | 40 |
21 | Swift | Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | Special | Normal | 60 | 0 | 20 |
53 | High Jump Kick | The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | Physical | Fighting | 130 | 90 | 10 |
15 | Fury Swipes | The target is raked with sharp claws or scythes quickly two to five times in a row. | Physical | Normal | 18 | 80 | 15 |
57 | Reversal | An all-out attack that becomes more powerful the less HP the user has. | Physical | Fighting | 0 | 100 | 15 |
9 | Detect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Fighting | 0 | 0 | 5 |
13 | Fake Out | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | Physical | Normal | 40 | 100 | 10 |
49 | Bounce | The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | Physical | Flying | 85 | 85 | 5 |
25 | Calm Mind | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Status | Psychic | 0 | 0 | 20 |
41 | U Turn | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Physical | Bug | 70 | 100 | 20 |
29 | Force Palm | The target is attacked with a shock wave. This may also leave the target with paralysis. | Physical | Fighting | 60 | 100 | 10 |
61 | Aura Sphere | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | Special | Fighting | 80 | 0 | 20 |
33 | Drain Punch | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | Physical | Fighting | 75 | 100 | 10 |
40 | Hone Claws | The user sharpens its claws to boost its Attack stat and accuracy. | Status | Dark | 0 | 0 | 15 |
45 | Quick Guard | The user protects itself and its allies from priority moves. | Status | Fighting | 0 | 0 | 15 |
Moves Learned through Breeding (Egg Moves)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Low Kick | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | Physical | Fighting | 0 | 100 | 20 |
0 | Endure | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Baton Pass | The user switches places with a party Pokémon in waiting and passes along any stat changes. | Status | Normal | 0 | 0 | 40 |
0 | Vital Throw | The user attacks last. In return, this throw move never misses. | Physical | Fighting | 70 | 0 | 10 |
0 | Smelling Salts | This attack inflicts double damage on a target with paralysis. This also cures the target’s paralysis, however. | Physical | Normal | 70 | 100 | 10 |
0 | Knock Off | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | Physical | Dark | 65 | 100 | 20 |
0 | Feint | An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. | Physical | Normal | 30 | 100 | 10 |
0 | Me First | The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first. | Status | Normal | 0 | 0 | 20 |
0 | Ally Switch | The user teleports using a strange power and switches places with one of its allies. | Status | Psychic | 0 | 0 | 15 |
Mienfoo Moves Learned by Technical Machines (TMs)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Mega Punch | The target is slugged by a punch thrown with muscle-packed power. | Physical | Normal | 80 | 85 | 20 |
0 | Swords Dance | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | Status | Normal | 0 | 0 | 20 |
0 | Mega Kick | The target is attacked by a kick launched with muscle-packed power. | Physical | Normal | 120 | 75 | 5 |
0 | Strength | The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | Physical | Normal | 80 | 100 | 15 |
0 | Dig | The user burrows, then attacks on the next turn. It can also be used to exit dungeons. | Physical | Ground | 80 | 100 | 10 |
0 | Toxic | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Status | Poison | 0 | 90 | 10 |
0 | Agility | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Status | Psychic | 0 | 0 | 30 |
0 | Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Status | Normal | 0 | 0 | 15 |
0 | Reflect | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Status | Psychic | 0 | 0 | 20 |
0 | Focus Energy | The user takes a deep breath and focuses so that critical hits land more easily. | Status | Normal | 0 | 0 | 30 |
0 | Rest | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Status | Psychic | 0 | 0 | 10 |
0 | Rock Slide | Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | Physical | Rock | 75 | 90 | 10 |
0 | Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Status | Normal | 0 | 0 | 10 |
0 | Protect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Swagger | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Status | Normal | 0 | 85 | 15 |
0 | Attract | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Status | Normal | 0 | 100 | 15 |
0 | Return | A full-power attack that grows more powerful the more the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Frustration | A full-power attack that grows more powerful the less the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Hidden Power | A unique attack that varies in type depending on the Pokémon using it. | Special | Normal | 60 | 100 | 15 |
0 | Rain Dance | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Status | Water | 0 | 0 | 5 |
0 | Sunny Day | The user intensifies the sun for five turns, powering up Fire-type moves. | Status | Fire | 0 | 0 | 5 |
0 | Psych Up | The user hypnotizes itself into copying any stat change made by the target. | Status | Normal | 0 | 0 | 10 |
0 | Rock Smash | The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | Physical | Fighting | 40 | 100 | 15 |
0 | Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | Physical | Normal | 70 | 100 | 20 |
0 | Taunt | The target is taunted into a rage that allows it to use only attack moves for three turns. | Status | Dark | 0 | 100 | 20 |
0 | Revenge | An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | Physical | Fighting | 60 | 100 | 10 |
0 | Brick Break | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | Physical | Fighting | 75 | 100 | 15 |
0 | Secret Power | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. | Physical | Normal | 70 | 100 | 20 |
0 | Rock Tomb | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | Physical | Rock | 60 | 95 | 15 |
0 | Aerial Ace | The user confounds the target with speed, then slashes. This attack never misses. | Physical | Flying | 60 | 0 | 20 |
0 | Bulk Up | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | Status | Fighting | 0 | 0 | 20 |
0 | Close Combat | The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. | Physical | Fighting | 120 | 100 | 5 |
0 | Payback | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | Physical | Dark | 50 | 100 | 10 |
0 | Fling | The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Physical | Dark | 0 | 100 | 10 |
0 | Poison Jab | The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | Physical | Poison | 80 | 100 | 20 |
0 | Focus Blast | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. | Special | Fighting | 120 | 70 | 5 |
0 | Stone Edge | The user stabs the target with sharpened stones from below. Critical hits land more easily. | Physical | Rock | 100 | 80 | 5 |
0 | Grass Knot | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | Special | Grass | 0 | 100 | 20 |
0 | Low Sweep | The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | Physical | Fighting | 65 | 100 | 20 |
0 | Round | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Special | Normal | 60 | 100 | 15 |
0 | Acrobatics | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | Physical | Flying | 55 | 100 | 15 |
0 | Retaliate | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. | Physical | Normal | 70 | 100 | 5 |
0 | Work Up | The user is roused, and its Attack and Sp. Atk stats increase. | Status | Normal | 0 | 0 | 30 |
0 | Confide | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Status | Normal | 0 | 0 | 20 |
0 | Power Up Punch | Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | Physical | Fighting | 40 | 100 | 20 |