Community Latest
[Perfect Pokemon] SV Marketplace and Community | 6iv Forum
Stunfisk Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses
Stunfisk, a Ground/Electric type creature first seen in Generation 5. Stunfisk has a Galarian Form, first seen in creature Sword/Shield. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.
National No. | #0618 |
Type | ground electric |
Species | Trap Pokémon |
Height | 0.7 m (2'36") |
Weight | 11.0 kg (24.3 lbs) |
Abilities | Static,Limber,Sand veil |
Color | Brown |
Introduced in | Generation 5 |
Egg Group | water1, indeterminate |
Base Stats
Hp | 109 | 24% | |
Attack | 66 | 15% | |
Defense | 84 | 18% | |
Sp. Atk | 81 | 18% | |
Sp. Def | 99 | 22% | |
Speed | 32 | 7% | |
Total | 471 |
Stunfisk does not evolve.
Type Effectiveness
Moves Learned by Level Up
Stunfisk learns the following moves when it reaches the specified level.
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
1 | Tackle | A physical attack in which the user charges and slams into the target with its whole body. | Physical | Normal | 40 | 100 | 35 |
1 | Water Gun | The target is blasted with a forceful shot of water. | Special | Water | 40 | 100 | 25 |
9 | Thunder Shock | A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | Special | Electric | 40 | 100 | 30 |
45 | Thunderbolt | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | Special | Electric | 90 | 100 | 15 |
61 | Fissure | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | Physical | Ground | 0 | 30 | 5 |
5 | Bide | The user endures attacks for two turns, then strikes back to cause double the damage taken. | Physical | Normal | 0 | 0 | 10 |
55 | Flail | The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | Physical | Normal | 0 | 100 | 15 |
1 | Mud Slap | The user hurls mud in the target’s face to inflict damage and lower its accuracy. | Special | Ground | 20 | 100 | 10 |
30 | Endure | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
20 | Charge | The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. | Status | Electric | 0 | 0 | 20 |
50 | Revenge | An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | Physical | Fighting | 60 | 100 | 10 |
17 | Camouflage | The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. | Status | Normal | 0 | 0 | 20 |
1 | Mud Sport | The user covers itself with mud. This weakens Electric-type moves for five turns. | Status | Ground | 0 | 0 | 15 |
40 | Muddy Water | The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. | Special | Water | 90 | 85 | 10 |
35 | Bounce | The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | Physical | Flying | 85 | 85 | 5 |
13 | Mud Shot | The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. | Special | Ground | 55 | 95 | 15 |
25 | Sucker Punch | This move enables the user to attack first. This move fails if the target is not readying an attack. | Physical | Dark | 70 | 100 | 5 |
21 | Mud Bomb | The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy. | Special | Ground | 65 | 85 | 10 |
25 | Discharge | The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | Special | Electric | 80 | 100 | 15 |
30 | Electric Terrain | The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep. | Status | Electric | 0 | 0 | 10 |
Moves Learned through Breeding (Egg Moves)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Curse | A move that works differently for the Ghost type than for all other types. | Status | Ghost | 0 | 0 | 10 |
0 | Spite | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | Status | Ghost | 0 | 100 | 10 |
0 | Spark | The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | Physical | Electric | 65 | 100 | 20 |
0 | Sleep Talk | While it is asleep, the user randomly uses one of the moves it knows. | Status | Normal | 0 | 0 | 10 |
0 | Pain Split | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | Status | Normal | 0 | 0 | 20 |
0 | Yawn | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | Status | Normal | 0 | 0 | 10 |
0 | Astonish | The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | Physical | Ghost | 30 | 100 | 15 |
0 | Shock Wave | The user strikes the target with a quick jolt of electricity. This attack never misses. | Special | Electric | 60 | 0 | 20 |
0 | Me First | The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first. | Status | Normal | 0 | 0 | 20 |
0 | Earth Power | The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def. | Special | Ground | 90 | 100 | 10 |
0 | Reflect Type | The user reflects the target’s type, making it the same type as the target. | Status | Normal | 0 | 0 | 15 |
0 | Eerie Impulse | The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. | Status | Electric | 0 | 100 | 15 |
Stunfisk Moves Learned by Technical Machines (TMs)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Surf | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | Special | Water | 90 | 100 | 15 |
0 | Thunder Wave | The user launches a weak jolt of electricity that paralyzes the target. | Status | Electric | 0 | 90 | 20 |
0 | Thunder | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | Special | Electric | 110 | 70 | 10 |
0 | Earthquake | The user sets off an earthquake that strikes every Pokémon around it. | Physical | Ground | 100 | 100 | 10 |
0 | Dig | The user burrows, then attacks on the next turn. It can also be used to exit dungeons. | Physical | Ground | 80 | 100 | 10 |
0 | Toxic | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Status | Poison | 0 | 90 | 10 |
0 | Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Status | Normal | 0 | 0 | 15 |
0 | Flash | The user flashes a bright light that cuts the target’s accuracy. | Status | Normal | 0 | 100 | 20 |
0 | Rest | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Status | Psychic | 0 | 0 | 10 |
0 | Rock Slide | Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | Physical | Rock | 75 | 90 | 10 |
0 | Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Status | Normal | 0 | 0 | 10 |
0 | Protect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Sludge Bomb | Unsanitary sludge is hurled at the target. This may also poison the target. | Special | Poison | 90 | 100 | 10 |
0 | Sandstorm | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | Status | Rock | 0 | 0 | 10 |
0 | Swagger | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Status | Normal | 0 | 85 | 15 |
0 | Attract | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Status | Normal | 0 | 100 | 15 |
0 | Return | A full-power attack that grows more powerful the more the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Frustration | A full-power attack that grows more powerful the less the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Hidden Power | A unique attack that varies in type depending on the Pokémon using it. | Special | Normal | 60 | 100 | 15 |
0 | Rain Dance | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Status | Water | 0 | 0 | 5 |
0 | Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | Physical | Normal | 70 | 100 | 20 |
0 | Secret Power | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. | Physical | Normal | 70 | 100 | 20 |
0 | Rock Tomb | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | Physical | Rock | 60 | 95 | 15 |
0 | Payback | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | Physical | Dark | 50 | 100 | 10 |
0 | Stone Edge | The user stabs the target with sharpened stones from below. Critical hits land more easily. | Physical | Rock | 100 | 80 | 5 |
0 | Sludge Wave | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | Special | Poison | 95 | 100 | 10 |
0 | Round | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Special | Normal | 60 | 100 | 15 |
0 | Scald | The user shoots boiling hot water at its target. This may also leave the target with a burn. | Special | Water | 80 | 100 | 15 |
0 | Bulldoze | The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | Physical | Ground | 60 | 100 | 20 |
0 | Confide | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Status | Normal | 0 | 0 | 20 |
0 | Infestation | The target is infested and attacked for four to five turns. The target can’t flee during this time. | Special | Bug | 20 | 100 | 20 |