Community Latest
[Perfect Pokemon] SV Marketplace and Community | 6iv Forum
Oinkologne Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses
Oinkologne, a Normal type creature first seen in Generation 9. Evolution of Lechonk. Oinkologne has two separate forms depending on its gender. Each has different abilities, and also, slightly different stats. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.
National No. | #0916 |
Type | normal |
Species | Hog Pokémon |
Height | 1.0 m (3'36") |
Weight | 120.0 kg (264.6 lbs) |
Abilities | Lingering aroma,Gluttony,Thick fat |
Color | Gray |
Introduced in | Generation 9 |
Egg Group | ground |
Base Stats
Hp | 110 | 23% | |
Attack | 100 | 21% | |
Defense | 75 | 16% | |
Sp. Atk | 59 | 13% | |
Sp. Def | 80 | 17% | |
Speed | 65 | 14% | |
Total | 489 |
Type Effectiveness
Moves Learned by Level Up
Oinkologne learns the following moves when it reaches the specified level.
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
23 | Headbutt | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | Physical | Normal | 70 | 100 | 15 |
1 | Tackle | A physical attack in which the user charges and slams into the target with its whole body. | Physical | Normal | 40 | 100 | 35 |
26 | Take Down | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | Physical | Normal | 90 | 85 | 20 |
42 | Double Edge | A reckless, life-risking tackle. This also damages the user quite a lot. | Physical | Normal | 120 | 100 | 15 |
1 | Tail Whip | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | Status | Normal | 0 | 100 | 30 |
17 | Dig | The user burrows, then attacks on the next turn. It can also be used to exit dungeons. | Physical | Ground | 80 | 100 | 10 |
38 | Uproar | The user attacks in an uproar for three turns. During that time, no one can fall asleep. | Special | Normal | 90 | 100 | 10 |
27 | Yawn | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | Status | Normal | 0 | 0 | 10 |
12 | Mud Shot | The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. | Special | Ground | 55 | 95 | 15 |
15 | Covet | The user endearingly approaches the target, then steals the target’s held item. | Physical | Normal | 60 | 100 | 25 |
48 | Earth Power | The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def. | Special | Ground | 90 | 100 | 10 |
8 | Echoed Voice | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | Special | Normal | 40 | 100 | 15 |
34 | Work Up | The user is roused, and its Attack and Sp. Atk stats increase. | Status | Normal | 0 | 0 | 30 |
54 | Belch | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | Special | Poison | 120 | 90 | 10 |
5 | Disarming Voice | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | Special | Fairy | 40 | 0 | 15 |
Oinkologne Moves Learned by Technical Machines (TMs)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Body Slam | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | Physical | Normal | 85 | 100 | 15 |
0 | Hyper Beam | The target is attacked with a powerful beam. The user can’t move on the next turn. | Special | Normal | 150 | 90 | 5 |
0 | Rest | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Status | Psychic | 0 | 0 | 10 |
0 | Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Status | Normal | 0 | 0 | 10 |
0 | Thief | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | Physical | Dark | 60 | 100 | 25 |
0 | Protect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Mud Slap | The user hurls mud in the target’s face to inflict damage and lower its accuracy. | Special | Ground | 20 | 100 | 10 |
0 | Endure | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Sleep Talk | While it is asleep, the user randomly uses one of the moves it knows. | Status | Normal | 0 | 0 | 10 |
0 | Rain Dance | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Status | Water | 0 | 0 | 5 |
0 | Sunny Day | The user intensifies the sun for five turns, powering up Fire-type moves. | Status | Fire | 0 | 0 | 5 |
0 | Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | Physical | Normal | 70 | 100 | 20 |
0 | Helping Hand | The user assists an ally by boosting the power of that ally’s attack. | Status | Normal | 0 | 0 | 20 |
0 | Hyper Voice | The user lets loose a horribly echoing shout with the power to inflict damage. | Special | Normal | 90 | 100 | 10 |
0 | Bullet Seed | The user forcefully shoots seeds at the target two to five times in a row. | Physical | Grass | 25 | 100 | 30 |
0 | Seed Bomb | The user slams a barrage of hard-shelled seeds down on the target from above. | Physical | Grass | 80 | 100 | 15 |
0 | Energy Ball | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. | Special | Grass | 90 | 100 | 10 |
0 | Giga Impact | The user charges at the target using every bit of its power. The user can’t move on the next turn. | Physical | Normal | 150 | 90 | 5 |
0 | Zen Headbutt | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | Physical | Psychic | 80 | 90 | 15 |
0 | Iron Head | The user slams the target with its steel-hard head. This may also make the target flinch. | Physical | Steel | 80 | 100 | 15 |
0 | Bulldoze | The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | Physical | Ground | 60 | 100 | 20 |
0 | Play Rough | The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. | Physical | Fairy | 90 | 90 | 10 |
0 | Stomping Tantrum | Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. | Physical | Ground | 75 | 100 | 10 |
0 | Body Press | The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | Physical | Fighting | 80 | 100 | 10 |
0 | Tera Blast | Special | Normal | 80 | 100 | 10 | |
0 | Trailblaze | Physical | Grass | 50 | 100 | 20 | |
0 | Chilling Water | Special | Water | 50 | 100 | 20 |