0 |
Ice Punch
|
The target is punched with an icy fist. This may also leave the target frozen. |
Physical |
Ice |
75 |
100 |
15 |
0 |
Headbutt
|
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Physical |
Normal |
70 |
100 |
15 |
0 |
Surf
|
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
Special |
Water |
90 |
100 |
15 |
0 |
Blizzard
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
Special |
Ice |
110 |
70 |
5 |
0 |
Hyper Beam
|
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Special |
Normal |
150 |
90 |
5 |
0 |
Strength
|
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
Physical |
Normal |
80 |
100 |
15 |
0 |
Earthquake
|
The user sets off an earthquake that strikes every Pokémon around it. |
Physical |
Ground |
100 |
100 |
10 |
0 |
Dig
|
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
Physical |
Ground |
80 |
100 |
10 |
0 |
Toxic
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Status |
Poison |
0 |
90 |
10 |
0 |
Psychic
|
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
Special |
Psychic |
90 |
100 |
10 |
0 |
Screech
|
An earsplitting screech harshly lowers the target’s Defense stat. |
Status |
Normal |
0 |
85 |
40 |
0 |
Double Team
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Status |
Normal |
0 |
0 |
15 |
0 |
Defense Curl
|
The user curls up to conceal weak spots and raise its Defense stat. |
Status |
Normal |
0 |
0 |
40 |
0 |
Waterfall
|
The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
Physical |
Water |
80 |
100 |
15 |
0 |
Rest
|
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Status |
Psychic |
0 |
0 |
10 |
0 |
Thief
|
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
Physical |
Dark |
60 |
100 |
25 |
0 |
Snore
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Special |
Normal |
50 |
100 |
15 |
0 |
Curse
|
A move that works differently for the Ghost type than for all other types. |
Status |
Ghost |
0 |
0 |
10 |
0 |
Protect
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
0 |
Mud Slap
|
The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
Special |
Ground |
20 |
100 |
10 |
0 |
Icy Wind
|
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
Special |
Ice |
55 |
95 |
15 |
0 |
Detect
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Status |
Fighting |
0 |
0 |
5 |
0 |
Endure
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Status |
Normal |
0 |
0 |
10 |
0 |
Attract
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Status |
Normal |
0 |
100 |
15 |
0 |
Sleep Talk
|
While it is asleep, the user randomly uses one of the moves it knows. |
Status |
Normal |
0 |
0 |
10 |
0 |
Return
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
Physical |
Normal |
0 |
100 |
20 |
0 |
Frustration
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
Physical |
Normal |
0 |
100 |
20 |
0 |
Dynamic Punch
|
The user punches the target with full, concentrated power. This confuses the target if it hits. |
Physical |
Fighting |
100 |
50 |
5 |
0 |
Encore
|
The user compels the target to keep using only the move it last used for three turns. |
Status |
Normal |
0 |
100 |
5 |
0 |
Hidden Power
|
A unique attack that varies in type depending on the Pokémon using it. |
Special |
Normal |
60 |
100 |
15 |
0 |
Rain Dance
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Status |
Water |
0 |
0 |
5 |
0 |
Rock Smash
|
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. |
Physical |
Fighting |
40 |
100 |
15 |
0 |
Whirlpool
|
The user traps the target in a violent swirling whirlpool for four to five turns. |
Special |
Water |
35 |
85 |
15 |
0 |
Uproar
|
The user attacks in an uproar for three turns. During that time, no one can fall asleep. |
Special |
Normal |
90 |
100 |
10 |
0 |
Hail
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
Status |
Ice |
0 |
0 |
10 |
0 |
Facade
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Physical |
Normal |
70 |
100 |
20 |
0 |
Focus Punch
|
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
Physical |
Fighting |
150 |
100 |
20 |
0 |
Brick Break
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
Physical |
Fighting |
75 |
100 |
15 |
0 |
Secret Power
|
The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
Physical |
Normal |
70 |
100 |
20 |
0 |
Dive
|
Diving on the first turn, the user floats up and attacks on the next turn. |
Physical |
Water |
80 |
100 |
10 |
0 |
Weather Ball
|
An attack move that varies in power and type depending on the weather. |
Special |
Normal |
50 |
100 |
10 |
0 |
Muddy Water
|
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. |
Special |
Water |
90 |
85 |
10 |
0 |
Water Pulse
|
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Special |
Water |
60 |
100 |
20 |
0 |
Natural Gift
|
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
Physical |
Normal |
0 |
100 |
15 |
0 |
Payback
|
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
Physical |
Dark |
50 |
100 |
10 |
0 |
Fling
|
The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
Physical |
Dark |
0 |
100 |
10 |
0 |
Focus Blast
|
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. |
Special |
Fighting |
120 |
70 |
5 |
0 |
Giga Impact
|
The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Physical |
Normal |
150 |
90 |
5 |
0 |
Captivate
|
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
Status |
Normal |
0 |
100 |
20 |
0 |
Round
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Special |
Normal |
60 |
100 |
15 |
0 |
Echoed Voice
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
Special |
Normal |
40 |
100 |
15 |
0 |
Scald
|
The user shoots boiling hot water at its target. This may also leave the target with a burn. |
Special |
Water |
80 |
100 |
15 |
0 |
Bulldoze
|
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
Physical |
Ground |
60 |
100 |
20 |
0 |
Confide
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Status |
Normal |
0 |
0 |
20 |
0 |
Power Up Punch
|
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. |
Physical |
Fighting |
40 |
100 |
20 |
0 |
Liquidation
|
The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. |
Physical |
Water |
85 |
100 |
10 |