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Seel Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses
Seel, a Water type creature first seen in Generation 1. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.
National No. | #0086 |
Type | water |
Species | Sea Lion Pokémon |
Height | 1.1 m (3'72") |
Weight | 90.0 kg (198.5 lbs) |
Abilities | Thick fat,Hydration,Ice body |
Color | White |
Introduced in | Generation 1 |
Egg Group | water1, ground |
Base Stats
Hp | 65 | 20% | |
Attack | 45 | 14% | |
Defense | 55 | 17% | |
Sp. Atk | 45 | 14% | |
Sp. Def | 70 | 22% | |
Speed | 45 | 14% | |
Total | 325 |
Type Effectiveness
Moves Learned by Level Up
Seel learns the following moves when it reaches the specified level.
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
1 | Headbutt | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | Physical | Normal | 70 | 100 | 15 |
45 | Take Down | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | Physical | Normal | 90 | 85 | 20 |
30 | Growl | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | Status | Normal | 0 | 100 | 40 |
50 | Ice Beam | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | Special | Ice | 90 | 100 | 10 |
35 | Aurora Beam | The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. | Special | Ice | 65 | 100 | 20 |
40 | Rest | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Status | Psychic | 0 | 0 | 10 |
48 | Safeguard | The user creates a protective field that prevents status conditions for five turns. | Status | Normal | 0 | 0 | 25 |
7 | Water Sport | The user soaks itself with water. This weakens Fire-type moves for five turns. | Status | Water | 0 | 0 | 15 |
33 | Brine | If the target’s HP is half or less, this attack will hit with double the power. | Special | Water | 65 | 100 | 10 |
23 | Aqua Ring | The user envelops itself in a veil made of water. It regains some HP every turn. | Status | Water | 0 | 0 | 20 |
43 | Aqua Tail | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | Physical | Water | 90 | 90 | 10 |
17 | Ice Shard | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | Physical | Ice | 40 | 100 | 30 |
31 | Aqua Jet | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | Physical | Water | 40 | 100 | 20 |
Moves Learned through Breeding (Egg Moves)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Slam | The target is slammed with a long tail, vines, or the like to inflict damage. | Physical | Normal | 80 | 75 | 20 |
0 | Disable | For four turns, this move prevents the target from using the move it last used. | Status | Normal | 0 | 100 | 20 |
0 | Peck | The target is jabbed with a sharply pointed beak or horn. | Physical | Flying | 35 | 100 | 35 |
0 | Lick | The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. | Physical | Ghost | 30 | 100 | 30 |
0 | Perish Song | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | Status | Normal | 0 | 0 | 5 |
0 | Encore | The user compels the target to keep using only the move it last used for three turns. | Status | Normal | 0 | 100 | 5 |
0 | Iron Tail | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | Physical | Steel | 100 | 75 | 15 |
0 | Fake Out | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | Physical | Normal | 40 | 100 | 10 |
0 | Stockpile | The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | Status | Normal | 0 | 0 | 20 |
0 | Spit Up | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. | Special | Normal | 0 | 100 | 10 |
0 | Swallow | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | Status | Normal | 0 | 0 | 10 |
0 | Signal Beam | The user attacks with a sinister beam of light. This may also confuse the target. | Special | Bug | 75 | 100 | 15 |
0 | Icicle Spear | The user launches sharp icicles at the target two to five times in a row. | Physical | Ice | 25 | 100 | 30 |
0 | Entrainment | The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. | Status | Normal | 0 | 100 | 15 |
0 | Belch | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | Special | Poison | 120 | 90 | 10 |
Seel Moves Learned by Technical Machines (TMs)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Pay Day | Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | Physical | Normal | 40 | 100 | 20 |
0 | Horn Drill | The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | Physical | Normal | 0 | 30 | 5 |
0 | Body Slam | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | Physical | Normal | 85 | 100 | 15 |
0 | Double Edge | A reckless, life-risking tackle. This also damages the user quite a lot. | Physical | Normal | 120 | 100 | 15 |
0 | Water Gun | The target is blasted with a forceful shot of water. | Special | Water | 40 | 100 | 25 |
0 | Surf | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | Special | Water | 90 | 100 | 15 |
0 | Blizzard | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | Special | Ice | 110 | 70 | 5 |
0 | Bubble Beam | A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | Special | Water | 65 | 100 | 20 |
0 | Strength | The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | Physical | Normal | 80 | 100 | 15 |
0 | Toxic | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Status | Poison | 0 | 90 | 10 |
0 | Rage | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | Physical | Normal | 20 | 100 | 20 |
0 | Mimic | The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | Status | Normal | 0 | 0 | 10 |
0 | Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Status | Normal | 0 | 0 | 15 |
0 | Bide | The user endures attacks for two turns, then strikes back to cause double the damage taken. | Physical | Normal | 0 | 0 | 10 |
0 | Waterfall | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | Physical | Water | 80 | 100 | 15 |
0 | Skull Bash | The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. | Physical | Normal | 130 | 100 | 10 |
0 | Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Status | Normal | 0 | 0 | 10 |
0 | Thief | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | Physical | Dark | 60 | 100 | 25 |
0 | Snore | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | Special | Normal | 50 | 100 | 15 |
0 | Curse | A move that works differently for the Ghost type than for all other types. | Status | Ghost | 0 | 0 | 10 |
0 | Protect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Icy Wind | The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | Special | Ice | 55 | 95 | 15 |
0 | Endure | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Swagger | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Status | Normal | 0 | 85 | 15 |
0 | Attract | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Status | Normal | 0 | 100 | 15 |
0 | Sleep Talk | While it is asleep, the user randomly uses one of the moves it knows. | Status | Normal | 0 | 0 | 10 |
0 | Return | A full-power attack that grows more powerful the more the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Frustration | A full-power attack that grows more powerful the less the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Megahorn | Using its tough and impressive horn, the user rams into the target with no letup. | Physical | Bug | 120 | 85 | 10 |
0 | Hidden Power | A unique attack that varies in type depending on the Pokémon using it. | Special | Normal | 60 | 100 | 15 |
0 | Rain Dance | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Status | Water | 0 | 0 | 5 |
0 | Whirlpool | The user traps the target in a violent swirling whirlpool for four to five turns. | Special | Water | 35 | 85 | 15 |
0 | Hail | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Status | Ice | 0 | 0 | 10 |
0 | Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | Physical | Normal | 70 | 100 | 20 |
0 | Helping Hand | The user assists an ally by boosting the power of that ally’s attack. | Status | Normal | 0 | 0 | 20 |
0 | Secret Power | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. | Physical | Normal | 70 | 100 | 20 |
0 | Dive | Diving on the first turn, the user floats up and attacks on the next turn. | Physical | Water | 80 | 100 | 10 |
0 | Water Pulse | The user attacks the target with a pulsing blast of water. This may also confuse the target. | Special | Water | 60 | 100 | 20 |
0 | Natural Gift | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | Physical | Normal | 0 | 100 | 15 |
0 | Fling | The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Physical | Dark | 0 | 100 | 10 |
0 | Captivate | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | Status | Normal | 0 | 100 | 20 |
0 | Round | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Special | Normal | 60 | 100 | 15 |
0 | Echoed Voice | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | Special | Normal | 40 | 100 | 15 |
0 | Confide | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Status | Normal | 0 | 0 | 20 |
0 | Smart Strike | The user stabs the target with a sharp horn. This attack never misses. | Physical | Steel | 70 | 0 | 10 |