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Spheal Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses
Spheal is an Ice/Water type creature first seen in Generation 3. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.
National No. | #0363 |
Type | ice water |
Species | Clap Pokémon |
Height | 0.8 m (2'72") |
Weight | 39.5 kg (87.1 lbs) |
Abilities | Thick fat,Ice body,Oblivious |
Color | Blue |
Introduced in | Generation 3 |
Egg Group | water1, ground |
Base Stats
Hp | 70 | 25% | |
Attack | 40 | 14% | |
Defense | 50 | 18% | |
Sp. Atk | 55 | 19% | |
Sp. Def | 50 | 18% | |
Speed | 25 | 9% | |
Total | 290 |
Type Effectiveness
Moves Learned by Level Up
Spheal learns the following moves when it reaches the specified level.
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
19 | Body Slam | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | Physical | Normal | 85 | 100 | 15 |
1 | Growl | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | Status | Normal | 0 | 100 | 40 |
1 | Water Gun | The target is blasted with a forceful shot of water. | Special | Water | 40 | 100 | 25 |
43 | Blizzard | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | Special | Ice | 110 | 70 | 5 |
25 | Aurora Beam | The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. | Special | Ice | 65 | 100 | 20 |
37 | Rest | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Status | Psychic | 0 | 0 | 10 |
37 | Snore | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | Special | Normal | 50 | 100 | 15 |
1 | Powder Snow | The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon. | Special | Ice | 40 | 100 | 25 |
7 | Encore | The user compels the target to keep using only the move it last used for three turns. | Status | Normal | 0 | 100 | 5 |
31 | Hail | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Status | Ice | 0 | 0 | 10 |
13 | Ice Ball | The user continually rolls into the target over five turns. It becomes stronger each time it hits. | Physical | Ice | 30 | 90 | 20 |
49 | Sheer Cold | The target is attacked with a blast of absolute-zero cold. The target faints instantly if this attack hits. | Special | Ice | 0 | 30 | 5 |
Moves Learned through Breeding (Egg Moves)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Fissure | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | Physical | Ground | 0 | 30 | 5 |
0 | Rock Slide | Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | Physical | Rock | 75 | 90 | 10 |
0 | Curse | A move that works differently for the Ghost type than for all other types. | Status | Ghost | 0 | 0 | 10 |
0 | Belly Drum | The user maximizes its Attack stat in exchange for HP equal to half its max HP. | Status | Normal | 0 | 0 | 10 |
0 | Stockpile | The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | Status | Normal | 0 | 0 | 20 |
0 | Spit Up | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. | Special | Normal | 0 | 100 | 10 |
0 | Swallow | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | Status | Normal | 0 | 0 | 10 |
0 | Yawn | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | Status | Normal | 0 | 0 | 10 |
0 | Signal Beam | The user attacks with a sinister beam of light. This may also confuse the target. | Special | Bug | 75 | 100 | 15 |
0 | Water Sport | The user soaks itself with water. This weakens Fire-type moves for five turns. | Status | Water | 0 | 0 | 15 |
0 | Aqua Ring | The user envelops itself in a veil made of water. It regains some HP every turn. | Status | Water | 0 | 0 | 20 |
Spheal Moves Learned by Technical Machines (TMs)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Surf | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | Special | Water | 90 | 100 | 15 |
0 | Ice Beam | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | Special | Ice | 90 | 100 | 10 |
0 | Strength | The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | Physical | Normal | 80 | 100 | 15 |
0 | Earthquake | The user sets off an earthquake that strikes every Pokémon around it. | Physical | Ground | 100 | 100 | 10 |
0 | Toxic | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Status | Poison | 0 | 90 | 10 |
0 | Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Status | Normal | 0 | 0 | 15 |
0 | Waterfall | The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | Physical | Water | 80 | 100 | 15 |
0 | Protect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Attract | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Status | Normal | 0 | 100 | 15 |
0 | Return | A full-power attack that grows more powerful the more the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Frustration | A full-power attack that grows more powerful the less the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Iron Tail | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | Physical | Steel | 100 | 75 | 15 |
0 | Hidden Power | A unique attack that varies in type depending on the Pokémon using it. | Special | Normal | 60 | 100 | 15 |
0 | Rain Dance | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Status | Water | 0 | 0 | 5 |
0 | Rock Smash | The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | Physical | Fighting | 40 | 100 | 15 |
0 | Whirlpool | The user traps the target in a violent swirling whirlpool for four to five turns. | Special | Water | 35 | 85 | 15 |
0 | Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | Physical | Normal | 70 | 100 | 20 |
0 | Secret Power | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. | Physical | Normal | 70 | 100 | 20 |
0 | Dive | Diving on the first turn, the user floats up and attacks on the next turn. | Physical | Water | 80 | 100 | 10 |
0 | Rock Tomb | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | Physical | Rock | 60 | 95 | 15 |
0 | Water Pulse | The user attacks the target with a pulsing blast of water. This may also confuse the target. | Special | Water | 60 | 100 | 20 |
0 | Brine | If the target’s HP is half or less, this attack will hit with double the power. | Special | Water | 65 | 100 | 10 |
0 | Natural Gift | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | Physical | Normal | 0 | 100 | 15 |
0 | Captivate | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | Status | Normal | 0 | 100 | 20 |
0 | Round | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Special | Normal | 60 | 100 | 15 |
0 | Echoed Voice | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | Special | Normal | 40 | 100 | 15 |
0 | Bulldoze | The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | Physical | Ground | 60 | 100 | 20 |
0 | Frost Breath | The user blows its cold breath on the target. This attack always results in a critical hit. | Special | Ice | 60 | 90 | 10 |
0 | Confide | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Status | Normal | 0 | 0 | 20 |