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Swanna Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses
Swanna, a Water/Flying type creature first seen in Generation 5. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.
National No. | #0581 |
Type | water |
Species | White Bird Pokémon |
Height | 1.3 m (4'36") |
Weight | 24.2 kg (53.4 lbs) |
Abilities | Keen eye,Big pecks,Hydration |
Color | White |
Introduced in | Generation 5 |
Egg Group | water1, flying |
Base Stats
Hp | 75 | 16% | |
Attack | 87 | 19% | |
Defense | 63 | 14% | |
Sp. Atk | 87 | 19% | |
Sp. Def | 63 | 14% | |
Speed | 98 | 21% | |
Total | 473 |
Type Effectiveness
Moves Learned by Level Up
Swanna learns the following moves when it reaches the specified level.
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
1 | Wing Attack | The target is struck with large, imposing wings spread wide to inflict damage. | Physical | Flying | 60 | 100 | 35 |
1 | Water Gun | The target is blasted with a forceful shot of water. | Special | Water | 40 | 100 | 25 |
19 | Bubble Beam | A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | Special | Water | 65 | 100 | 20 |
34 | Rain Dance | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Status | Water | 0 | 0 | 5 |
21 | Feather Dance | The user covers the target’s body with a mass of down that harshly lowers its Attack stat. | Status | Flying | 0 | 100 | 15 |
15 | Aerial Ace | The user confounds the target with speed, then slashes. This attack never misses. | Physical | Flying | 60 | 0 | 20 |
1 | Water Sport | The user soaks itself with water. This weakens Fire-type moves for five turns. | Status | Water | 0 | 0 | 15 |
13 | Water Pulse | The user attacks the target with a pulsing blast of water. This may also confuse the target. | Special | Water | 60 | 100 | 20 |
30 | Roost | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | Status | Flying | 0 | 0 | 10 |
40 | Tailwind | The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. | Status | Flying | 0 | 0 | 15 |
24 | Aqua Ring | The user envelops itself in a veil made of water. It regains some HP every turn. | Status | Water | 0 | 0 | 20 |
27 | Air Slash | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | Special | Flying | 75 | 95 | 15 |
47 | Brave Bird | The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | Physical | Flying | 120 | 100 | 15 |
1 | Defog | A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. | Status | Flying | 0 | 0 | 15 |
55 | Hurricane | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | Special | Flying | 110 | 70 | 10 |
Swanna Moves Learned by Technical Machines (TMs)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Fly | The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. | Physical | Flying | 90 | 95 | 15 |
0 | Surf | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | Special | Water | 90 | 100 | 15 |
0 | Ice Beam | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | Special | Ice | 90 | 100 | 10 |
0 | Hyper Beam | The target is attacked with a powerful beam. The user can’t move on the next turn. | Special | Normal | 150 | 90 | 5 |
0 | Toxic | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Status | Poison | 0 | 90 | 10 |
0 | Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Status | Normal | 0 | 0 | 15 |
0 | Rest | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Status | Psychic | 0 | 0 | 10 |
0 | Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Status | Normal | 0 | 0 | 10 |
0 | Protect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Swagger | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Status | Normal | 0 | 85 | 15 |
0 | Steel Wing | The target is hit with wings of steel. This may also raise the user’s Defense stat. | Physical | Steel | 70 | 90 | 25 |
0 | Attract | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Status | Normal | 0 | 100 | 15 |
0 | Return | A full-power attack that grows more powerful the more the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Frustration | A full-power attack that grows more powerful the less the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Hidden Power | A unique attack that varies in type depending on the Pokémon using it. | Special | Normal | 60 | 100 | 15 |
0 | Hail | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Status | Ice | 0 | 0 | 10 |
0 | Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | Physical | Normal | 70 | 100 | 20 |
0 | Secret Power | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. | Physical | Normal | 70 | 100 | 20 |
0 | Dive | Diving on the first turn, the user floats up and attacks on the next turn. | Physical | Water | 80 | 100 | 10 |
0 | Pluck | The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | Physical | Flying | 60 | 100 | 20 |
0 | Giga Impact | The user charges at the target using every bit of its power. The user can’t move on the next turn. | Physical | Normal | 150 | 90 | 5 |
0 | Round | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Special | Normal | 60 | 100 | 15 |
0 | Scald | The user shoots boiling hot water at its target. This may also leave the target with a burn. | Special | Water | 80 | 100 | 15 |
0 | Confide | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Status | Normal | 0 | 0 | 20 |