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Yamask Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses
Yamask, a Ghost type creature first seen in Generation 5. Yamask has a Galarian Form, first seen in creature Sword/Shield, which evolves into Runerigus. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.
National No. | #0562 |
Type | ghost |
Species | Spirit Pokémon |
Height | 0.5 m (1'72") |
Weight | 1.5 kg (3.3 lbs) |
Abilities | Mummy |
Color | Black |
Introduced in | Generation 5 |
Egg Group | mineral, indeterminate |
Base Stats
Hp | 38 | 13% | |
Attack | 30 | 10% | |
Defense | 85 | 29% | |
Sp. Atk | 55 | 19% | |
Sp. Def | 65 | 22% | |
Speed | 30 | 10% | |
Total | 303 |
Type Effectiveness
Moves Learned by Level Up
Yamask learns the following moves when it reaches the specified level.
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
5 | Disable | For four turns, this move prevents the target from using the move it last used. | Status | Normal | 0 | 100 | 20 |
13 | Night Shade | The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. | Special | Ghost | 0 | 100 | 15 |
9 | Haze | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | Status | Ice | 0 | 0 | 30 |
29 | Curse | A move that works differently for the Ghost type than for all other types. | Status | Ghost | 0 | 0 | 10 |
1 | Protect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
49 | Destiny Bond | When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | Status | Ghost | 0 | 0 | 5 |
45 | Mean Look | The user pins the target with a dark, arresting look. The target becomes unable to flee. | Status | Normal | 0 | 0 | 5 |
37 | Shadow Ball | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | Special | Ghost | 80 | 100 | 15 |
21 | Will O Wisp | The user shoots a sinister, bluish-white flame at the target to inflict a burn. | Status | Fire | 0 | 85 | 15 |
41 | Grudge | If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out. | Status | Ghost | 0 | 0 | 5 |
1 | Astonish | The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | Physical | Ghost | 30 | 100 | 15 |
25 | Ominous Wind | The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once. | Special | Ghost | 60 | 100 | 5 |
33 | Guard Split | The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | Status | Psychic | 0 | 0 | 10 |
33 | Power Split | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | Status | Psychic | 0 | 0 | 10 |
17 | Hex | This relentless attack does massive damage to a target affected by status conditions. | Special | Ghost | 65 | 100 | 10 |
Moves Learned through Breeding (Egg Moves)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Nightmare | A sleeping target sees a nightmare that inflicts some damage every turn. | Status | Ghost | 0 | 100 | 15 |
0 | Endure | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Memento | The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. | Status | Dark | 0 | 100 | 10 |
0 | Imprison | If opposing Pokémon know any move also known by the user, they are prevented from using it. | Status | Psychic | 0 | 0 | 10 |
0 | Fake Tears | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | Status | Dark | 0 | 100 | 20 |
0 | Heal Block | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | Status | Psychic | 0 | 100 | 15 |
0 | Toxic Spikes | The user lays a trap of poison spikes at the opposing team’s feet. They poison opposing Pokémon that switch into battle. | Status | Poison | 0 | 0 | 20 |
0 | Nasty Plot | The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk. | Status | Dark | 0 | 0 | 20 |
0 | Ally Switch | The user teleports using a strange power and switches places with one of its allies. | Status | Psychic | 0 | 0 | 15 |
0 | Crafty Shield | The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. | Status | Fairy | 0 | 0 | 10 |
Yamask Moves Learned by Technical Machines (TMs)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Toxic | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Status | Poison | 0 | 90 | 10 |
0 | Psychic | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | Special | Psychic | 90 | 100 | 10 |
0 | Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Status | Normal | 0 | 0 | 15 |
0 | Dream Eater | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | Special | Psychic | 100 | 100 | 15 |
0 | Flash | The user flashes a bright light that cuts the target’s accuracy. | Status | Normal | 0 | 100 | 20 |
0 | Rest | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Status | Psychic | 0 | 0 | 10 |
0 | Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Status | Normal | 0 | 0 | 10 |
0 | Thief | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | Physical | Dark | 60 | 100 | 25 |
0 | Swagger | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Status | Normal | 0 | 85 | 15 |
0 | Attract | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Status | Normal | 0 | 100 | 15 |
0 | Return | A full-power attack that grows more powerful the more the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Frustration | A full-power attack that grows more powerful the less the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Safeguard | The user creates a protective field that prevents status conditions for five turns. | Status | Normal | 0 | 0 | 25 |
0 | Hidden Power | A unique attack that varies in type depending on the Pokémon using it. | Special | Normal | 60 | 100 | 15 |
0 | Rain Dance | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Status | Water | 0 | 0 | 5 |
0 | Psych Up | The user hypnotizes itself into copying any stat change made by the target. | Status | Normal | 0 | 0 | 10 |
0 | Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | Physical | Normal | 70 | 100 | 20 |
0 | Secret Power | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. | Physical | Normal | 70 | 100 | 20 |
0 | Calm Mind | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Status | Psychic | 0 | 0 | 20 |
0 | Payback | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | Physical | Dark | 50 | 100 | 10 |
0 | Embargo | This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. | Status | Dark | 0 | 100 | 15 |
0 | Energy Ball | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. | Special | Grass | 90 | 100 | 10 |
0 | Trick Room | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Status | Psychic | 0 | 0 | 5 |
0 | Telekinesis | The user makes the target float with its psychic power. The target is easier to hit for three turns. | Status | Psychic | 0 | 0 | 15 |
0 | Round | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Special | Normal | 60 | 100 | 15 |
0 | Confide | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Status | Normal | 0 | 0 | 20 |
0 | Infestation | The target is infested and attacked for four to five turns. The target can’t flee during this time. | Special | Bug | 20 | 100 | 20 |