Hi guys, I just started playing pokemon competitively and sort of made my own team for OU(pokemon showdown), however, I feel like I tend to lose alot and I felt like it could be my team's problem, do you guys mind helping me improve on my team?
Most of my ev spreads and moves are referenced from smogon as I dont really know how to spread it optimally and do not know much moves as I stop playing pokemon at gen3 (Emerald) so do point out if there is any way I can better spread my Evs or use better moves that are available to me.
Firstly I have aggron as my mega evolver, I like him because his bulky and can soak alot of damage especially with mega aggron filter ability. Rest is for sustaining fights and sleep talk to still be able to deal damage while asleep. Iron head for STAB and ice punch for coverage.
Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Rest
- Sleep Talk
- Iron Head
- Ice Punch
Sylveon is my cleric, Hypervoice(+passive) for STAB and wish, to heal the rest of my team if they need it, heal bell is to cure talonflame off paralysis or toxic which I find tends to happen and protect to scout. I also use it to store time for wish before taking down the opponent with hypervoice. Leftovers to heal up a little as I protect to store time.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Hyper Voice
- Wish
- Heal Bell
- Protect
Zapdos is my defogger as well as my special attacker, I chose zapdos because it is an electric type which I need for my team and also because it can use defog to clear stealth rocks and what not. (Even though zapdos is my defogger, I personally do not think it is so great as I find I tend to take alot of damage from pre existing stealth rock before I have a chance to clear it with defog. I want to change it for something else but the problem is that I dont think there are any defoggers out there that can dish out good electric type special damage like zapdos.)
Thunderbolt is for STAB and I prefer it over thunder as thunder tends to miss alot. Roost is for me to heal myself back up after taking damage from stealth rock or an opponent's attack. U-turn is for me to be able to swap aggron in to the fight when appropriate and defog to clear stealth rocks that can deter talonflame. Leftovers to heal myself after taking damage from stealthrock.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 188 Def / 68 SpA
Bold Nature
- Thunderbolt
- Roost
- Defog
- U-turn
Diggersby is my physical attacker and I chose it because of its passive, huge power.
Return, I find, is an overall strong attacking move with 102 power and can hit almost every type. Earthquake for coverage and STAB and U-turn to swap aggron in to the fight when appropriate. Wild Charge is also for coverage in case my zapdos faints as that is my only pokemon with electric moves. Choice Scarf to outspeed other pokemons and try to finish them off with one hit.
Diggersby @ Choice Scarf
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Return
- Earthquake
- U-turn
- Wild Charge
Talonflame is my starter as well as my physical attacker. I like talonflame because of its ability, gale wings which usually allows me to outspeed my opponent when using brave bird. Will-O-Wisp to burn my opponent physical attackers if that is their starter. Brave bird and flare blitz for STAB and U-Turn to swap aggron in to the fight when necessary. Choice Band for more attacking power as no ev points is being put into attack.(Thinking of putting some in as there was once I fail to OTK (One Turn Kill) one of my opponent pokemon and it was left with really little health. Forgot which pokemon it was though.)
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Flare Blitz
- U-turn
- Will-O-Wisp
I like Tentacruel as my utility pokemon as it can pretty much do everything.
Rapid spin to clear away stealth rock and toxic spike to toxic poison all my opponent's pokemon. Scald is for STAB as well as to try and burn my opponent physical attacker if it has not been statused yet. Sludge bomb is also for STAB and is my primary attacking move. Black Sludge to substitute leftovers as if my opponent takes my item and they are not poison type, they will take damage every turn.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Rapid Spin
- Sludge Bomb
- Toxic Spikes
Most of my ev spreads and moves are referenced from smogon as I dont really know how to spread it optimally and do not know much moves as I stop playing pokemon at gen3 (Emerald) so do point out if there is any way I can better spread my Evs or use better moves that are available to me.
Firstly I have aggron as my mega evolver, I like him because his bulky and can soak alot of damage especially with mega aggron filter ability. Rest is for sustaining fights and sleep talk to still be able to deal damage while asleep. Iron head for STAB and ice punch for coverage.
Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Rest
- Sleep Talk
- Iron Head
- Ice Punch
Sylveon is my cleric, Hypervoice(+passive) for STAB and wish, to heal the rest of my team if they need it, heal bell is to cure talonflame off paralysis or toxic which I find tends to happen and protect to scout. I also use it to store time for wish before taking down the opponent with hypervoice. Leftovers to heal up a little as I protect to store time.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Hyper Voice
- Wish
- Heal Bell
- Protect
Zapdos is my defogger as well as my special attacker, I chose zapdos because it is an electric type which I need for my team and also because it can use defog to clear stealth rocks and what not. (Even though zapdos is my defogger, I personally do not think it is so great as I find I tend to take alot of damage from pre existing stealth rock before I have a chance to clear it with defog. I want to change it for something else but the problem is that I dont think there are any defoggers out there that can dish out good electric type special damage like zapdos.)
Thunderbolt is for STAB and I prefer it over thunder as thunder tends to miss alot. Roost is for me to heal myself back up after taking damage from stealth rock or an opponent's attack. U-turn is for me to be able to swap aggron in to the fight when appropriate and defog to clear stealth rocks that can deter talonflame. Leftovers to heal myself after taking damage from stealthrock.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 188 Def / 68 SpA
Bold Nature
- Thunderbolt
- Roost
- Defog
- U-turn
Diggersby is my physical attacker and I chose it because of its passive, huge power.
Return, I find, is an overall strong attacking move with 102 power and can hit almost every type. Earthquake for coverage and STAB and U-turn to swap aggron in to the fight when appropriate. Wild Charge is also for coverage in case my zapdos faints as that is my only pokemon with electric moves. Choice Scarf to outspeed other pokemons and try to finish them off with one hit.
Diggersby @ Choice Scarf
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Return
- Earthquake
- U-turn
- Wild Charge
Talonflame is my starter as well as my physical attacker. I like talonflame because of its ability, gale wings which usually allows me to outspeed my opponent when using brave bird. Will-O-Wisp to burn my opponent physical attackers if that is their starter. Brave bird and flare blitz for STAB and U-Turn to swap aggron in to the fight when necessary. Choice Band for more attacking power as no ev points is being put into attack.(Thinking of putting some in as there was once I fail to OTK (One Turn Kill) one of my opponent pokemon and it was left with really little health. Forgot which pokemon it was though.)
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Flare Blitz
- U-turn
- Will-O-Wisp
I like Tentacruel as my utility pokemon as it can pretty much do everything.
Rapid spin to clear away stealth rock and toxic spike to toxic poison all my opponent's pokemon. Scald is for STAB as well as to try and burn my opponent physical attacker if it has not been statused yet. Sludge bomb is also for STAB and is my primary attacking move. Black Sludge to substitute leftovers as if my opponent takes my item and they are not poison type, they will take damage every turn.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Rapid Spin
- Sludge Bomb
- Toxic Spikes