danielwilson1990f
Youngster Joey
- Credits
- 23
Hours logged tell you how long someone was busy. They say nothing about whether the product moved forward. A developer can log a full week and ship nothing useful, while another solves a hard problem in two days. If you hire dedicated developers, measure what the work produces, not how long it took.
What to Stop Watching
Three popular numbers mislead more than they help. Lines of code rewards bulk over quality. Hours online rewards looking busy. Tickets closed rewards splitting work into tiny pieces. When any of these becomes a target, people adjust their behavior to hit it, and the numbers stop meaning anything.What to Track Instead
Delivery and Quality
- Cycle time: how long a task takes from start to finished, which shows whether work flows or stalls
- Release frequency: how often working software reaches users
- Change failure rate: the share of releases that cause a problem needing a fix
- Defects found after release compared with those caught before, which shows how well testing works
- Recovery time: how quickly the team fixes something that breaks in production
Collaboration and Reliability
- Sprint commitments met, meaning the team does what it said it would do
- Quality of written updates and documentation, since this decides how easily anyone else can take over
- Response time on questions and blockers, which shows whether communication works
- Code review feedback, both given and received, as a sign of how the person works with others
Setting Up the Review Rhythm
- Agree on measures at kickoff, and keep the list short, ideally five or fewer
- Record a baseline in the first month so later numbers have something to compare against
- Review every two weeks in a short conversation, not a performance trial
- Pair numbers with judgment, since a dip may reflect a hard problem, not weak effort
- Adjust the targets as the product matures