Life orb let u get more advantage of the enemies switchin and predict
U need a protect anyway, or the koko is too much vulnerable, if they set TR have one dead turn is so useful
No one said to use anything other than Life Orb. But I think you're overestimating Koko's firepower.
252 SpA Life Orb Tapu Koko Discharge vs. 252 HP / 4 SpD Torkoal in Electric Terrain: 105-125 (59.3 - 70.6%) -- guaranteed 2HKO
252 SpA Life Orb Tapu Koko Discharge vs. 252 HP / 0 SpD Tapu Lele in Electric Terrain: 74-87 (41.8 - 49.1%) -- guaranteed 3HKO
252 SpA Life Orb Tapu Koko Discharge vs. 252 HP / 4 SpD Oranguru in Electric Terrain: 75-90 (38 - 45.6%) -- guaranteed 3HKO
252 SpA Life Orb Tapu Koko Discharge vs. 252 HP / 76+ SpD Eviolite Porygon2 in Electric Terrain: 48-58 (25 - 30.2%) -- guaranteed 4HKO
252 SpA Life Orb Tapu Koko Discharge vs. 252 HP / 0 SpD Tapu Bulu in Electric Terrain: 42-49 (23.7 - 27.6%) -- 75.8% chance to 4HKO
I don't think, if u know how to play the two together they can make a lot of pressure , alolan raichu with electric surge gets quitly the best speed of the game
Yeah, sure. But that only counts for so much. If I can tank your hit and OHKO you back, what then? If I can negate your speed control JUST by switching, it's not good speed control. Why not just use Tailwind? That works for all your pokemon.
252+ Atk Tapu Bulu Wood Hammer vs. 4 HP / 252+ Def Raichu-Alola in Grassy Terrain: 183-216 (134.5 - 158.8%) -- guaranteed OHKO
That calc is literally as tanky as Raichu can get. It cannot kill Bulu, and it cannot survive Bulu. The same goes for Lele.
And that team is not going to stop TR from getting up and putting you at a disadvantage.