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Escavalier Pokedex - Shiny Stats Evolution Typing Moveset Weaknesses
Escavalier, a Bug/Steel type creature first seen in Generation 5. This creature is known to inhabit various regions and has captured the fascination of many trainers. Its unique characteristics make it a favorite among fans. Throughout various battles, it has proven its worth and capabilities. Its interaction with other creatures and its environment remains a topic of study for many Pokémon researchers. Trainers often seek this creature for its unique abilities and potential in battles. Evolution plays a crucial role in its lifecycle, leading to significant changes in its power and appearance. These creatures have been part of numerous tales, legends, and battles that resonate across the Pokémon world. Their role in shaping the dynamics of battles, especially in Pokémon tournaments, is undeniable.
National No. | #0589 |
Type | bug steel |
Species | Cavalry Pokémon |
Height | 1.0 m (3'36") |
Weight | 33.0 kg (72.8 lbs) |
Abilities | Swarm,Shell armor,Overcoat |
Color | Gray |
Introduced in | Generation 5 |
Egg Group | bug |
Base Stats
Hp | 70 | 15% | |
Attack | 135 | 28% | |
Defense | 105 | 22% | |
Sp. Atk | 60 | 13% | |
Sp. Def | 105 | 22% | |
Speed | 20 | 5% | |
Total | 495 |
Type Effectiveness
Moves Learned by Level Up
Escavalier learns the following moves when it reaches the specified level.
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
52 | Swords Dance | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | Status | Normal | 0 | 0 | 20 |
20 | Headbutt | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | Physical | Normal | 70 | 100 | 15 |
16 | Fury Attack | The target is jabbed repeatedly with a horn or beak two to five times in a row. | Physical | Normal | 15 | 85 | 20 |
1 | Take Down | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | Physical | Normal | 90 | 85 | 20 |
1 | Double Edge | A reckless, life-risking tackle. This also damages the user quite a lot. | Physical | Normal | 120 | 100 | 15 |
1 | Twineedle | The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target. | Physical | Bug | 25 | 100 | 20 |
1 | Leer | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Status | Normal | 0 | 100 | 30 |
1 | Peck | The target is jabbed with a sharply pointed beak or horn. | Physical | Flying | 35 | 100 | 35 |
32 | Slash | The target is attacked with a slash of claws or blades. Critical hits land more easily. | Physical | Normal | 70 | 100 | 20 |
1 | Flail | The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | Physical | Normal | 0 | 100 | 15 |
49 | Reversal | An all-out attack that becomes more powerful the less HP the user has. | Physical | Fighting | 0 | 100 | 15 |
1 | Scary Face | The user frightens the target with a scary face to harshly lower its Speed stat. | Status | Normal | 0 | 100 | 10 |
1 | Endure | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
25 | False Swipe | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | Physical | Normal | 40 | 100 | 40 |
1 | Fury Cutter | The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | Physical | Bug | 40 | 95 | 20 |
40 | Iron Defense | The user hardens its body’s surface like iron, sharply raising its Defense stat. | Status | Steel | 0 | 0 | 15 |
52 | Metal Burst | The user retaliates with much greater power against the target that last inflicted damage on it. | Physical | Steel | 0 | 100 | 10 |
44 | X Scissor | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | Physical | Bug | 80 | 100 | 15 |
28 | Bug Buzz | The user vibrates its wings to generate a damaging sound wave. This may also lower the target’s Sp. Def stat. | Special | Bug | 90 | 100 | 10 |
56 | Giga Impact | The user charges at the target using every bit of its power. The user can’t move on the next turn. | Physical | Normal | 150 | 90 | 5 |
37 | Iron Head | The user slams the target with its steel-hard head. This may also make the target flinch. | Physical | Steel | 80 | 100 | 15 |
16 | Acid Spray | The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat. | Special | Poison | 40 | 100 | 20 |
1 | Quick Guard | The user protects itself and its allies from priority moves. | Status | Fighting | 0 | 0 | 15 |
1 | Fell Stinger | When the user knocks out a target with this move, the user’s Attack stat rises sharply. | Physical | Bug | 50 | 100 | 25 |
Escavalier Moves Learned by Technical Machines (TMs)
Level ⇧⇩ | Move ⇧⇩ | Description ⇧⇩ | Category ⇧⇩ | Type ⇧⇩ | Power ⇧⇩ | Accuracy ⇧⇩ | PP ⇧⇩ |
---|---|---|---|---|---|---|---|
0 | Cut | The target is cut with a scythe or claw. This can also be used to cut down thin trees. | Physical | Normal | 50 | 95 | 30 |
0 | Hyper Beam | The target is attacked with a powerful beam. The user can’t move on the next turn. | Special | Normal | 150 | 90 | 5 |
0 | Toxic | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Status | Poison | 0 | 90 | 10 |
0 | Agility | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Status | Psychic | 0 | 0 | 30 |
0 | Screech | An earsplitting screech harshly lowers the target’s Defense stat. | Status | Normal | 0 | 85 | 40 |
0 | Double Team | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Status | Normal | 0 | 0 | 15 |
0 | Rest | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Status | Psychic | 0 | 0 | 10 |
0 | Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Status | Normal | 0 | 0 | 10 |
0 | Protect | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Status | Normal | 0 | 0 | 10 |
0 | Swagger | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Status | Normal | 0 | 85 | 15 |
0 | Attract | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Status | Normal | 0 | 100 | 15 |
0 | Return | A full-power attack that grows more powerful the more the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Frustration | A full-power attack that grows more powerful the less the user likes its Trainer. | Physical | Normal | 0 | 100 | 20 |
0 | Megahorn | Using its tough and impressive horn, the user rams into the target with no letup. | Physical | Bug | 120 | 85 | 10 |
0 | Encore | The user compels the target to keep using only the move it last used for three turns. | Status | Normal | 0 | 100 | 5 |
0 | Hidden Power | A unique attack that varies in type depending on the Pokémon using it. | Special | Normal | 60 | 100 | 15 |
0 | Rain Dance | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Status | Water | 0 | 0 | 5 |
0 | Rock Smash | The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | Physical | Fighting | 40 | 100 | 15 |
0 | Facade | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | Physical | Normal | 70 | 100 | 20 |
0 | Taunt | The target is taunted into a rage that allows it to use only attack moves for three turns. | Status | Dark | 0 | 100 | 20 |
0 | Revenge | An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | Physical | Fighting | 60 | 100 | 10 |
0 | Secret Power | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. | Physical | Normal | 70 | 100 | 20 |
0 | Aerial Ace | The user confounds the target with speed, then slashes. This attack never misses. | Physical | Flying | 60 | 0 | 20 |
0 | Close Combat | The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. | Physical | Fighting | 120 | 100 | 5 |
0 | Poison Jab | The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | Physical | Poison | 80 | 100 | 20 |
0 | Focus Blast | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. | Special | Fighting | 120 | 70 | 5 |
0 | Energy Ball | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. | Special | Grass | 90 | 100 | 10 |
0 | Round | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Special | Normal | 60 | 100 | 15 |
0 | Struggle Bug | While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. | Special | Bug | 50 | 100 | 20 |
0 | Razor Shell | The user cuts its target with sharp shells. This may also lower the target’s Defense stat. | Physical | Water | 75 | 95 | 10 |
0 | Confide | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Status | Normal | 0 | 0 | 20 |
0 | Infestation | The target is infested and attacked for four to five turns. The target can’t flee during this time. | Special | Bug | 20 | 100 | 20 |
0 | Smart Strike | The user stabs the target with a sharp horn. This attack never misses. | Physical | Steel | 70 | 0 | 10 |
0 | Brutal Swing | The user swings its body around violently to inflict damage on everything in its vicinity. | Physical | Dark | 60 | 100 | 20 |