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Phase 3 - Base Stat Ideas
Welcome back to CAP! Before I get started, here is a quick run down on what we've accomplished so far:
Concept 1:
Name: Sticky Web 2.0
Description of Concept: Effectively, this concept would allow for a Sticky Web Pokemon that is a) not a suicide lead and b) does not completely kill momentum.
Reason for Concept: Currently, in OU, there are only two real Sticky Web users: Smeargle and Shuckle (since Galvantula is kinda ass). A sticky web user that wouldn't be a suicide lead would really help the strategy in OU IMO, and it would allow teams to not have to run a suicide lead just to get up Sticky Web (and Stealth Rocks if you're lucky). By using this idea, we can also see what Pokemon rise up in a metagame with an increased emphasis on Speed Control.
Type: Dark / Poison
Concept 2:
Name: Trick Room Setter
Description of Concept: A trick room setter that could somehow improve the viability of trick room teams in the OU environment.
Reasons for Concept: Trick room in concept has always been incredibly interesting to me, but unfortunately with only 5 turns of trick room and some unfortunately mediocre setters for the OU environment, trick room teams have never really taken off. There are plenty of Pokemon already ready to abuse it (mega Mawile, mega Abamasnow, Escavalier, Dragalgae, etc), so all TR really needs is a little push in the support department to start making a relevant impact IMO.
Type: Ghost / Normal
Now that we have these ideas down, it's time to start discussing base stats. However, here are the rules:
Welcome back to CAP! Before I get started, here is a quick run down on what we've accomplished so far:
Concept 1:
Name: Sticky Web 2.0
Description of Concept: Effectively, this concept would allow for a Sticky Web Pokemon that is a) not a suicide lead and b) does not completely kill momentum.
Reason for Concept: Currently, in OU, there are only two real Sticky Web users: Smeargle and Shuckle (since Galvantula is kinda ass). A sticky web user that wouldn't be a suicide lead would really help the strategy in OU IMO, and it would allow teams to not have to run a suicide lead just to get up Sticky Web (and Stealth Rocks if you're lucky). By using this idea, we can also see what Pokemon rise up in a metagame with an increased emphasis on Speed Control.
Type: Dark / Poison
Concept 2:
Name: Trick Room Setter
Description of Concept: A trick room setter that could somehow improve the viability of trick room teams in the OU environment.
Reasons for Concept: Trick room in concept has always been incredibly interesting to me, but unfortunately with only 5 turns of trick room and some unfortunately mediocre setters for the OU environment, trick room teams have never really taken off. There are plenty of Pokemon already ready to abuse it (mega Mawile, mega Abamasnow, Escavalier, Dragalgae, etc), so all TR really needs is a little push in the support department to start making a relevant impact IMO.
Type: Ghost / Normal
Now that we have these ideas down, it's time to start discussing base stats. However, here are the rules:
- No shitposting, as per usual. Please make sure all of your posts have some relevance to the topic at hand.
- Information is key. Select base stats in particular, and then back up your thoughts with calcs, etc.
- It is unlikely that this will end with a public poll. The QC Council will discuss the stats presented in the thread and come to a logical conclusion before heading into the next section of CAP.
- Please make sure you are informed about this entire CAP project before posting. We already have quite a few ideas for both of these Pokemon, so please recap on those.
- If you wish too, you may use Bugmaniacbob's BSR Calculator (thanks!) to work out some spreads. Please bear in mind that this does not have stats for ORAS megas. I highly recommend that you should read this thread and have these things in mind if you really do wish to use it:
Physical Tankiness (PT)
The rating of the Pokémon's physical defense.
Physical Sweepiness (PS)
The rating of the Pokémon's physical offense.
Special Tankiness (ST)
The rating of the Pokémon's special defense.
Special Sweepiness (SS)
The rating of the Pokémon's special offense
The rating of the Pokémon's physical defense.
Physical Sweepiness (PS)
The rating of the Pokémon's physical offense.
Special Tankiness (ST)
The rating of the Pokémon's special defense.
Special Sweepiness (SS)
The rating of the Pokémon's special offense
Please bear in mind that BSR Calcs are not needed in posts. The calculator is simply there for testing. If you wish to back up your ideas with it then do so by all means, but they are in no way required due to the complexity.
Current CAP QC Team: