Hi I need some tips or advice on improving my current Mono Steel Team. I've done a lot of runs with this team and I've been making a lot of adjustments. The reason why I have two physical attackers is because I don't really feel comfortable running a scarf magnezone or special att lucario ( unless I'm playing them wrong ). The goal for this team is mainly to use klefki to setup dual screens + safeguard and hopefully switch for metagross to start setups and sweep. My lead is usually empoleon or skarmory to setup hazards and scout. Scizor is there for priority move and for a decent punch to something or if it's low and I need to get rid of it quickly. Heatran is pretty standard imo for a mono steel. Lately, I've been having huge troubles with fire, fighting and ghost/dark teams. I considered running rain dance bronzong for fires for the extra defense but prankster is just too good to pass up... For ghosts and darks mega sableye alone can wall and sweep my entire team. I really have no idea how to stop it besides toxic..
What do you guys think? Any help is greatly appreciated.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Lava Plume
- Earth Power
- Flash Cannon
- Hidden Power [Ice]
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Superpower
- Pursuit
- U-turn
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Stealth Rock
- Whirlwind
- Brave Bird
- Roost
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hone Claws
- Ice Punch
Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 SpD
Calm Nature
- Scald
- Ice Beam
- Stealth Rock
- Roar
Klefki @ Light Clay
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Light Screen
- Reflect
- Safeguard
- Foul Play
What do you guys think? Any help is greatly appreciated.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Lava Plume
- Earth Power
- Flash Cannon
- Hidden Power [Ice]
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Superpower
- Pursuit
- U-turn
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Stealth Rock
- Whirlwind
- Brave Bird
- Roost
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hone Claws
- Ice Punch
Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 SpD
Calm Nature
- Scald
- Ice Beam
- Stealth Rock
- Roar
Klefki @ Light Clay
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Light Screen
- Reflect
- Safeguard
- Foul Play