Thanks for your inputThanks for the quick reply
I get the clones thing completely - my starting issue came down to them effectively still being BR Pokemon so should be worth 60PC, but I understand the issues. Clones are a bit of an interesting one to discuss, so maybe a 20PC-per-clone thing but we allow shops to give out discounts for bulk purchases? Obviously these would have to be monitored but it couldn't hurt as long as people read the rules thoroughly.
Discards from breeding fair enough. If we're referring to 6IV either as a 31/31/31/31/31/31 Pokemon, a 31/x/31/y/31/z Pokemon (where x or y = 0 and/or z = 0) or a specific hidden power then I'd agree, but generally if people want say, a special attacker, they won't be too annoyed about not having a 0 attack stat even if it means that they take slightly more from Foul Play. Due to this, my issue is, again, controlling this.
I get your points here. IMO the best balance we can possibly have for doing this is a tiering distinction: some things can be sold for 20PC, the rest is 60PC. 20PC would include clones, items, (possibly 5IV Level 1s, again, it'll take moderation), etc as long as we can check it over first, and 60PC would be for the rest (basically BR KB/HB Pokemon). I get that this will take a bit more moderation than we're used to, but if we were going to do this distinction, an A or B (20 vs 60) approach would be much better than scattering prices between 10PC and 60PC imo.
Thanks for your input
@doulie - you may wanna take a look over this thread. My full response is on the second page (posts #38 - #40 ).
I am definitely on board for the 20/60 division. That does sound much more simple, and easier to enforce. I also like the bulk discount for clones
I guess my last question would be about the 55PC for pre-made pokes. I thought that would be a nice way to get more pre-mades to sell, but I'm not sure if it's gonna be abused or not.
I'll make another tiering system (4) to map out your ideas, and hopefully @doulie will check it out.